/*
 *  Copyright (C) 2005-2018 Team Kodi
 *  This file is part of Kodi - https://kodi.tv
 *
 *  SPDX-License-Identifier: GPL-2.0-or-later
 *  See LICENSES/README.md for more information.
 */

#pragma once

class CBaseTexture;

#include "gui3d.h"

LPVOID XPhysicalAlloc(SIZE_T s, DWORD ulPhysicalAddress, DWORD ulAlignment, DWORD flProtect);
void XPhysicalFree(LPVOID lpAddress);

// XPR header
struct XPR_HEADER
{
  DWORD dwMagic;
  DWORD dwTotalSize;
  DWORD dwHeaderSize;
};
#define XPR_MAGIC_VALUE (('0' << 24) | ('R' << 16) | ('P' << 8) | 'X')

typedef enum _XB_D3DFORMAT
{
  XB_D3DFMT_UNKNOWN              = 0xFFFFFFFF,

  /* Swizzled formats */

  XB_D3DFMT_A8R8G8B8             = 0x00000006,
  XB_D3DFMT_X8R8G8B8             = 0x00000007,
  XB_D3DFMT_R5G6B5               = 0x00000005,
  XB_D3DFMT_R6G5B5               = 0x00000027,
  XB_D3DFMT_X1R5G5B5             = 0x00000003,
  XB_D3DFMT_A1R5G5B5             = 0x00000002,
  XB_D3DFMT_A4R4G4B4             = 0x00000004,
  XB_D3DFMT_A8                   = 0x00000019,
  XB_D3DFMT_A8B8G8R8             = 0x0000003A,
  XB_D3DFMT_B8G8R8A8             = 0x0000003B,
  XB_D3DFMT_R4G4B4A4             = 0x00000039,
  XB_D3DFMT_R5G5B5A1             = 0x00000038,
  XB_D3DFMT_R8G8B8A8             = 0x0000003C,
  XB_D3DFMT_R8B8                 = 0x00000029,
  XB_D3DFMT_G8B8                 = 0x00000028,

  XB_D3DFMT_P8                   = 0x0000000B,

  XB_D3DFMT_L8                   = 0x00000000,
  XB_D3DFMT_A8L8                 = 0x0000001A,
  XB_D3DFMT_AL8                  = 0x00000001,
  XB_D3DFMT_L16                  = 0x00000032,

  XB_D3DFMT_V8U8                 = 0x00000028,
  XB_D3DFMT_L6V5U5               = 0x00000027,
  XB_D3DFMT_X8L8V8U8             = 0x00000007,
  XB_D3DFMT_Q8W8V8U8             = 0x0000003A,
  XB_D3DFMT_V16U16               = 0x00000033,

  XB_D3DFMT_D16_LOCKABLE         = 0x0000002C,
  XB_D3DFMT_D16                  = 0x0000002C,
  XB_D3DFMT_D24S8                = 0x0000002A,
  XB_D3DFMT_F16                  = 0x0000002D,
  XB_D3DFMT_F24S8                = 0x0000002B,

  /* YUV formats */

  XB_D3DFMT_YUY2                 = 0x00000024,
  XB_D3DFMT_UYVY                 = 0x00000025,

  /* Compressed formats */

  XB_D3DFMT_DXT1                 = 0x0000000C,
  XB_D3DFMT_DXT2                 = 0x0000000E,
  XB_D3DFMT_DXT3                 = 0x0000000E,
  XB_D3DFMT_DXT4                 = 0x0000000F,
  XB_D3DFMT_DXT5                 = 0x0000000F,

  /* Linear formats */

  XB_D3DFMT_LIN_A1R5G5B5         = 0x00000010,
  XB_D3DFMT_LIN_A4R4G4B4         = 0x0000001D,
  XB_D3DFMT_LIN_A8               = 0x0000001F,
  XB_D3DFMT_LIN_A8B8G8R8         = 0x0000003F,
  XB_D3DFMT_LIN_A8R8G8B8         = 0x00000012,
  XB_D3DFMT_LIN_B8G8R8A8         = 0x00000040,
  XB_D3DFMT_LIN_G8B8             = 0x00000017,
  XB_D3DFMT_LIN_R4G4B4A4         = 0x0000003E,
  XB_D3DFMT_LIN_R5G5B5A1         = 0x0000003D,
  XB_D3DFMT_LIN_R5G6B5           = 0x00000011,
  XB_D3DFMT_LIN_R6G5B5           = 0x00000037,
  XB_D3DFMT_LIN_R8B8             = 0x00000016,
  XB_D3DFMT_LIN_R8G8B8A8         = 0x00000041,
  XB_D3DFMT_LIN_X1R5G5B5         = 0x0000001C,
  XB_D3DFMT_LIN_X8R8G8B8         = 0x0000001E,

  XB_D3DFMT_LIN_A8L8             = 0x00000020,
  XB_D3DFMT_LIN_AL8              = 0x0000001B,
  XB_D3DFMT_LIN_L16              = 0x00000035,
  XB_D3DFMT_LIN_L8               = 0x00000013,

  XB_D3DFMT_LIN_V16U16           = 0x00000036,
  XB_D3DFMT_LIN_V8U8             = 0x00000017,
  XB_D3DFMT_LIN_L6V5U5           = 0x00000037,
  XB_D3DFMT_LIN_X8L8V8U8         = 0x0000001E,
  XB_D3DFMT_LIN_Q8W8V8U8         = 0x00000012,

  XB_D3DFMT_LIN_D24S8            = 0x0000002E,
  XB_D3DFMT_LIN_F24S8            = 0x0000002F,
  XB_D3DFMT_LIN_D16              = 0x00000030,
  XB_D3DFMT_LIN_F16              = 0x00000031,

  XB_D3DFMT_VERTEXDATA           = 100,
  XB_D3DFMT_INDEX16              = 101,

  XB_D3DFMT_FORCE_DWORD          =0x7fffffff
} XB_D3DFORMAT;

DWORD GetD3DFormat(XB_D3DFORMAT format);
DWORD BytesPerPixelFromFormat(XB_D3DFORMAT format);
bool IsPalettedFormat(XB_D3DFORMAT format);
void ParseTextureHeader(D3DTexture *tex, XB_D3DFORMAT &fmt, DWORD &width, DWORD &height, DWORD &pitch, DWORD &offset);
bool IsSwizzledFormat(XB_D3DFORMAT format);

#ifndef TARGET_POSIX
typedef unsigned __int8 uint8_t;
typedef __int16 int16_t;
#endif

#pragma pack(push, 2)
typedef struct {
  uint8_t  id[2];           // offset
  uint32_t filesize;        // 2
  uint32_t reserved;        // 6
  uint32_t headersize;      // 10
  uint32_t infoSize;        // 14
  uint32_t width;           // 18
  uint32_t height;          // 22
  uint16_t biPlanes;       // 26
  uint16_t bits;           // 28
  uint32_t biCompression;   // 30
  uint32_t biSizeImage;     // 34
  uint32_t biXPelsPerMeter; // 38
  uint32_t biYPelsPerMeter; // 42
  uint32_t biClrUsed;       // 46
  uint32_t biClrImportant;  // 50
} BMPHEAD;
#pragma pack(pop)

void Unswizzle(const void *src, unsigned int depth, unsigned int width, unsigned int height, void *dest);
void DXT1toARGB(const void *src, void *dest, unsigned int destWidth);
void DXT4toARGB(const void *src, void *dest, unsigned int destWidth);
void ConvertDXT1(const void *src, unsigned int width, unsigned int height, void *dest);
void ConvertDXT4(const void *src, unsigned int width, unsigned int height, void *dest);
void GetTextureFromData(D3DTexture *pTex, void *texData, CBaseTexture** ppTexture);
