/*
 *  Copyright (C) 2005-2018 Team Kodi
 *  This file is part of Kodi - https://kodi.tv
 *
 *  SPDX-License-Identifier: GPL-2.0-or-later
 *  See LICENSES/README.md for more information.
 */

#pragma once

#include <string>

class CVariant;
namespace ANNOUNCEMENT
{
  enum AnnouncementFlag
  {
    Player        = 0x001,
    Playlist      = 0x002,
    GUI           = 0x004,
    System        = 0x008,
    VideoLibrary  = 0x010,
    AudioLibrary  = 0x020,
    Application   = 0x040,
    Input         = 0x080,
    PVR           = 0x100,
    Other         = 0x200,
    Info          = 0x400
  };

  const auto ANNOUNCE_ALL = (Player | Playlist | GUI | System | VideoLibrary | AudioLibrary | Application | Input | ANNOUNCEMENT::PVR | Other);

  /*!
    \brief Returns a string representation for the
    given AnnouncementFlag
    \param notification Specific AnnouncementFlag
    \return String representation of the given AnnouncementFlag
    */
  inline const char *AnnouncementFlagToString(const AnnouncementFlag &notification)
  {
    switch (notification)
    {
    case Player:
      return "Player";
    case Playlist:
      return "Playlist";
    case GUI:
      return "GUI";
    case System:
      return "System";
    case VideoLibrary:
      return "VideoLibrary";
    case AudioLibrary:
      return "AudioLibrary";
    case Application:
      return "Application";
    case Input:
      return "Input";
    case PVR:
      return "PVR";
    case Other:
      return "Other";
    case Info:
      return "Info";
    default:
      return "Unknown";
    }
  }

  class IAnnouncer
  {
  public:
    IAnnouncer() = default;
    virtual ~IAnnouncer() = default;
    virtual void Announce(AnnouncementFlag flag,
                          const std::string& sender,
                          const std::string& message,
                          const CVariant& data) = 0;
  };
}
